Game Ready Gargoyle

Z-Brush renders

Z-Brush renders

Maya topology and UVs

Maya topology and UVs

Texture Maps

Texture Maps

This is a another Zbrush project I did for a project to practice creating more game ready assets. the gargoyle and platform came out to be 4224 tris on a single 2048 by 2048 texture plane.

The gargoyle is based on sketches I made. It was started in and sculpted in Z-brush, retopo-ed and UVed in Maya and baked and textured in Substance Painter, and finally some lighting and rendering in Marmoset Toolbag.

If I were to continue this further, I would add more roughness variation to have more interesting material definition and add more secondary forms. Overall, I am pretty happy with how this turned out!

Date
October 23, 2021